/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/*
 * Comment: Find in the future best timers and the event is not implemented.
 */

#include "ScriptPCH.h"
#include "azjol_nerub.h"

enum Spells
{
    SPELL_MIND_FLAY                               = 52586,
    H_SPELL_MIND_FLAY                             = 59367,
    SPELL_CURSE_OF_FATIGUE                        = 52592,
    H_SPELL_CURSE_OF_FATIGUE                      = 59368,
    SPELL_FRENZY                                  = 28747, //maybe 53361
    SPELL_SUMMON_SKITTERING_SWARMER               = 52438, //AOE Effect 140, maybe 52439
    SPELL_SUMMON_SKITTERING_SWARMER_1             = 52439, //Summon 3x 28735
    H_SPELL_ACID_SPLASH                           = 59363,
    SPELL_ACID_SPLASH                             = 52446,
    SPELL_CHARGE                                  = 16979,//maybe is another spell
    SPELL_BACKSTAB                                = 52540,
    SPELL_SHADOW_BOLT                             = 52534,
    H_SPELL_SHADOW_BOLT                           = 59357,
    SPELL_SHADOW_NOVA                             = 52535,
    H_SPELL_SHADOW_NOVA                           = 59358,
    SPELL_STRIKE                                  = 52532,
    SPELL_CLEAVE                                  = 49806,
    SPELL_ENRAGE                                  = 52470,
    SPELL_INFECTED_BITE                           = 52469,
    H_SPELL_INFECTED_BITE                         = 59364,
    SPELL_WEB_WRAP                                = 52086,//the spell is not working properly
    SPELL_BLINDING_WEBS                           = 52524,
    H_SPELL_BLINDING_WEBS                         = 59365,
    SPELL_POSION_SPRAY                            = 52493,
    H_SPELL_POSION_SPRAY                          = 59366
};

enum Mobs
{
    MOB_SKITTERING_SWARMER                        = 28735,
    MOB_SKITTERING_SWARMER_CONTROLLER             = 32593,
    MOB_SKITTERING_INFECTIOR                      = 28736
};

enum Yells
{
    SAY_AGGRO                                     = -1601011,
    SAY_SLAY_1                                    = -1601012,
    SAY_SLAY_2                                    = -1601013,
    SAY_DEATH                                     = -1601014,
    //Not in db
    SAY_SEND_GROUP_1                              = -1601020,
    SAY_SEND_GROUP_2                              = -1601021,
    SAY_SEND_GROUP_3                              = -1601022,
    SAY_SWARM_1                                   = -1601015,
    SAY_SWARM_2                                   = -1601016,
    SAY_PREFIGHT_1                                = -1601017,
    SAY_PREFIGHT_2                                = -1601018,
    SAY_PREFIGHT_3                                = -1601019
};

enum Misc
{
    ACHIEV_WATH_HIM_DIE                           = 1296
};

const Position SpawnPoint[] =
{
    { 566.164f, 682.087f, 769.079f, 2.21657f  },
    { 529.042f, 706.941f, 777.298f, 1.0821f   },
    { 489.975f, 671.239f, 772.131f, 0.261799f },
    { 488.556f, 692.95f,  771.764f, 4.88692f  },
    { 553.34f,  640.387f, 777.419f, 1.20428f  },
    { 517.486f, 706.398f, 777.335f, 5.35816f  },
    { 504.01f,  637.693f, 777.479f, 0.506145f },
    { 552.625f, 706.408f, 777.177f, 3.4383f   }
};

class boss_krik_thir : public CreatureScript
{
public:
    boss_krik_thir() : CreatureScript("boss_krik_thir") { }

    struct boss_krik_thirAI : public ScriptedAI
    {
        boss_krik_thirAI(Creature *c) : ScriptedAI(c)
        {
            pInstance = c->GetInstanceScript();
        }

        InstanceScript* pInstance;

        uint32 uiMindFlayTimer;
        uint32 uiCurseFatigueTimer;
        uint32 uiSummonTimer;

        void Reset()
        {
            uiMindFlayTimer = 15*IN_MILLISECONDS;
            uiCurseFatigueTimer = 12*IN_MILLISECONDS;

            if (pInstance)
                pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, NOT_STARTED);
        }

        void EnterCombat(Unit* /*who*/)
        {
            DoScriptText(SAY_AGGRO, me);
            Summon();
            uiSummonTimer = 15*IN_MILLISECONDS;

            if (pInstance)
                pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, IN_PROGRESS);
        }

        void Summon()
        {
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[0],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[1],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[2],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[3],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[4],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[5],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_INFECTIOR,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[6],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
                me->SummonCreature(MOB_SKITTERING_SWARMER,SpawnPoint[7],TEMPSUMMON_TIMED_DESPAWN,25*IN_MILLISECONDS);
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiSummonTimer <= diff)
            {
                Summon();
                uiSummonTimer = 15*IN_MILLISECONDS;
            } else uiSummonTimer -= diff;

            if (uiMindFlayTimer <= diff)
            {
                    DoCast(me->getVictim(), SPELL_MIND_FLAY);
                    uiMindFlayTimer = 15*IN_MILLISECONDS;
                } else uiMindFlayTimer -= diff;

            if (uiCurseFatigueTimer <= diff)
            {
                //WowWiki say "Curse of Fatigue-Kirk'thir will cast Curse of Fatigue on 2-3 targets periodically."
                Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
                Unit *pTarget_1 = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true);

                DoCast(pTarget, SPELL_CURSE_OF_FATIGUE);
                DoCast(pTarget_1, SPELL_CURSE_OF_FATIGUE);

                uiCurseFatigueTimer = 10*IN_MILLISECONDS;
            } else uiCurseFatigueTimer -= diff;

            if (!me->HasAura(SPELL_FRENZY) && HealthBelowPct(10))
                DoCast(me, SPELL_FRENZY, true);

            DoMeleeAttackIfReady();
        }
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);

            if (!pInstance)
                return;

            pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
            //Achievement: Watch him die
            Creature *pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_GASHRA));
            if (!pAdd || !pAdd->isAlive())
                return;

            pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_SILTHIK));
            if (!pAdd || !pAdd->isAlive())
                return;

            pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL));
            if (!pAdd || !pAdd->isAlive())
                return;

            pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
        }

        void KilledUnit(Unit * victim)
        {
            if (victim == me)
                return;

            DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2), me);
        }

        void JustSummoned(Creature* summoned)
        {
            summoned->GetMotionMaster()->MovePoint(0,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ());
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new boss_krik_thirAI(pCreature);
    }
};

class npc_skittering_infector : public CreatureScript
{
public:
    npc_skittering_infector() : CreatureScript("npc_skittering_infector") { }

    struct npc_skittering_infectorAI : public ScriptedAI
    {
        npc_skittering_infectorAI(Creature *c) : ScriptedAI(c) { }

        void JustDied(Unit* /*killer*/)
        {
            //The spell is not working propperly
            DoCast(me->getVictim(),SPELL_ACID_SPLASH, true);
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new npc_skittering_infectorAI(pCreature);
    }
};

class npc_anub_ar_skirmisher : public CreatureScript
{
public:
    npc_anub_ar_skirmisher() : CreatureScript("npc_anub_ar_skirmisher") { }

    struct npc_anub_ar_skirmisherAI : public ScriptedAI
    {
        npc_anub_ar_skirmisherAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiChargeTimer;
        uint32 uiBackstabTimer;

        void Reset()
        {
            uiChargeTimer   = 11*IN_MILLISECONDS;
            uiBackstabTimer = 7*IN_MILLISECONDS;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiChargeTimer <= diff)
            {
                if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                {
                    DoResetThreat();
                    me->AddThreat(pTarget,1.0f);
                    DoCast(pTarget, SPELL_CHARGE, true);
                }
                uiChargeTimer = 15*IN_MILLISECONDS;
            } else uiChargeTimer -= diff;

            if (uiBackstabTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_BACKSTAB);
                uiBackstabTimer = 12*IN_MILLISECONDS;
            } else uiBackstabTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new npc_anub_ar_skirmisherAI(pCreature);
    }
};

class npc_anub_ar_shadowcaster : public CreatureScript
{
public:
    npc_anub_ar_shadowcaster() : CreatureScript("npc_anub_ar_shadowcaster") { }

    struct npc_anub_ar_shadowcasterAI : public ScriptedAI
    {
        npc_anub_ar_shadowcasterAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiShadowBoltTimer;
        uint32 uiShadowNovaTimer;

        void Reset()
        {
            uiShadowBoltTimer = 6*IN_MILLISECONDS;
            uiShadowNovaTimer = 15*IN_MILLISECONDS;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiShadowBoltTimer <= diff)
            {
                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                     DoCast(pTarget, SPELL_SHADOW_BOLT, true);
                uiShadowBoltTimer = 15*IN_MILLISECONDS;
            } else uiShadowBoltTimer -= diff;

            if (uiShadowNovaTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_SHADOW_NOVA, true);
                uiShadowNovaTimer = 17*IN_MILLISECONDS;
            } else uiShadowNovaTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new npc_anub_ar_shadowcasterAI(pCreature);
    }
};

class npc_anub_ar_warrior : public CreatureScript
{
public:
    npc_anub_ar_warrior() : CreatureScript("npc_anub_ar_warrior") { }

    struct npc_anub_ar_warriorAI : public ScriptedAI
    {
        npc_anub_ar_warriorAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiCleaveTimer;
        uint32 uiStrikeTimer;

        void Reset()
        {
            uiCleaveTimer = 11*IN_MILLISECONDS;
            uiStrikeTimer = 6*IN_MILLISECONDS;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiStrikeTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_STRIKE, true);
                uiStrikeTimer = 15*IN_MILLISECONDS;
            } else uiStrikeTimer -= diff;

            if (uiCleaveTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_CLEAVE, true);
                uiCleaveTimer = 17*IN_MILLISECONDS;
            } else uiCleaveTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new npc_anub_ar_warriorAI(pCreature);
    }
};

class npc_watcher_gashra : public CreatureScript
{
public:
    npc_watcher_gashra() : CreatureScript("npc_watcher_gashra") { }

    struct npc_watcher_gashraAI : public ScriptedAI
    {
        npc_watcher_gashraAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiWebWrapTimer;
        uint32 uiInfectedBiteTimer;

        void Reset()
        {
            uiWebWrapTimer      = 11*IN_MILLISECONDS;
            uiInfectedBiteTimer = 4*IN_MILLISECONDS;
        }

        void EnterCombat(Unit* /*who*/)
        {
            DoCast(me, SPELL_ENRAGE, true);
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiWebWrapTimer <= diff)
            {
                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_WEB_WRAP, true);
                uiWebWrapTimer = 17*IN_MILLISECONDS;
            } else uiWebWrapTimer -= diff;

            if (uiInfectedBiteTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_INFECTED_BITE, true);
                uiInfectedBiteTimer = 15*IN_MILLISECONDS;
            } else uiInfectedBiteTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new npc_watcher_gashraAI(pCreature);
    }
};

class npc_watcher_narjil : public CreatureScript
{
public:
    npc_watcher_narjil() : CreatureScript("npc_watcher_narjil") { }

    struct npc_watcher_narjilAI : public ScriptedAI
    {
        npc_watcher_narjilAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiWebWrapTimer;
        uint32 uiInfectedBiteTimer;
        uint32 uiBindingWebsTimer;

        void Reset()
        {
            uiWebWrapTimer      = 11*IN_MILLISECONDS;
            uiInfectedBiteTimer = 4*IN_MILLISECONDS;
            uiBindingWebsTimer = 17*IN_MILLISECONDS;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiWebWrapTimer <= diff)
            {
                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_WEB_WRAP, true);
                uiWebWrapTimer = 15*IN_MILLISECONDS;
            } else uiWebWrapTimer -= diff;

            if (uiInfectedBiteTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_INFECTED_BITE, true);
                uiInfectedBiteTimer = 11*IN_MILLISECONDS;
            } else uiInfectedBiteTimer -= diff;

            if (uiBindingWebsTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_BLINDING_WEBS, true);
                uiBindingWebsTimer = 17*IN_MILLISECONDS;
            } else uiBindingWebsTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new npc_watcher_narjilAI(pCreature);
    }
};

class npc_watcher_silthik : public CreatureScript
{
public:
    npc_watcher_silthik() : CreatureScript("npc_watcher_silthik") { }

    struct npc_watcher_silthikAI : public ScriptedAI
    {
        npc_watcher_silthikAI(Creature *c) : ScriptedAI(c) { }

        uint32 uiWebWrapTimer;
        uint32 uiInfectedBiteTimer;
        uint32 uiPoisonSprayTimer;

        void Reset()
        {
            uiWebWrapTimer      = 11*IN_MILLISECONDS;
            uiInfectedBiteTimer = 4*IN_MILLISECONDS;
            uiPoisonSprayTimer  = 15*IN_MILLISECONDS;
        }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            if (uiWebWrapTimer <= diff)
            {
                if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
                    DoCast(pTarget, SPELL_WEB_WRAP, true);

                uiWebWrapTimer = 15*IN_MILLISECONDS;
            } else uiWebWrapTimer -= diff;

            if (uiInfectedBiteTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_INFECTED_BITE, true);
                uiInfectedBiteTimer = 15*IN_MILLISECONDS;
            } else uiInfectedBiteTimer -= diff;

            if (uiPoisonSprayTimer <= diff)
            {
                DoCast(me->getVictim(), SPELL_POSION_SPRAY, true);
                uiPoisonSprayTimer = 17*IN_MILLISECONDS;
            } else uiPoisonSprayTimer -= diff;

            DoMeleeAttackIfReady();
        }
    };

    CreatureAI *GetAI(Creature *pCreature) const
    {
        return new npc_watcher_silthikAI(pCreature);
    }
};

void AddSC_boss_krik_thir()
{
    new boss_krik_thir();
    new npc_skittering_infector();
    new npc_anub_ar_skirmisher();
    new npc_anub_ar_shadowcaster();
    new npc_watcher_gashra();
    new npc_anub_ar_warrior();
    new npc_watcher_silthik();
    new npc_watcher_narjil();
}
